Draftee was a game I worked on along with five other students in college. It was my first 3D game and as a new experience I found it a lot harder to work with a 3D game but gained a huge amount of experience on the project. The project was defined through a huge list of constrictions given by the tutor, and to see what we could come up with after the list of constrictions. I was responsible for all of the programming on this project, but sadly did not get to finish the project. The game is functional but not to a new user as we had strict dead lines and not much time to work on this ambitious game.
Ill Of The Dead
Ill of the dead is one of my favorite games I worked on. I was responsible for all of the programming on this project, and this was the first title I ever worked on. The game was about a detective investigating a crime scene, but had a huge plot twist about the crime scene he was investigating. I loved working on this 2D side scroller and I am still in developement of this game to date with 2 of the other students I was working on this game with.
Freddy's Resources was a 24 hours game jam game, which I had a great, fun, stressful time making. The game was goofy and funny, but actually had quite a bit of functionality to it. Every tree, rock and berry bush had a random amount of resources you could harvest from it, and would respawn a random amount of time later. The goal of the game was to survive, harvest wood, stone, berry's and water from the river to survive and get the resources to build a house. We know this game isn't the best looking or great, but it was a 24 hour game jam with lots of fun and had a great time making this with the 2 other people I worked on this with. I learned a lot from this game, and gained a tonne of experience.
Goco Bird (Flappy bird clone) was a small experimental game I created in Unity just to see if I could easily recreate the pipe system and the player controlled bird, and to see if I could mimic the once popular mobile game just for fun. I did the art, and programming all in about 40 minutes. I gained some experience and knowledge while creating this.
This game was created in a GameCraft 48 hour game jam. We had a great time making this game and it was really fun! The game was about two players working together to escape the prison, player 1 was a locksmith, and player 2 was a hacker. The locksmith broke out of his own cell and gets the other player out of his cell, then the hacker can hack panel doors, and disable the cameras. The players must avoid cameras and avoid the security guard to successfully escape. I was responsible for all of the programming on this project, and gained huge experience from this project.
This project is all about a learning process of AI for me. It started as I was really interested in different types of building systems in games such as Age of Empires and Rust, both simple examples of where the player controls where objects and structures will go. I didn't go with the first person camera and more of an orthographic view, which I then changed to a fully movable, rotating and zooming camera which I think fits the game at the moment.
At the moment the building system will not allow buildings to be placed in 'illegal' positions such as on another building or elevated terrain. The houses independatnly turn on and off their own fires as a start and I am currently working adding more variety of buildings each with their own functions. I will update with more photos as the project continues.